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Designing games for education
Posted on May 5, 2022 by Bryan Alexander
Today we had a great Future Trends Forum session and I wanted to share as much of it as I can here.
Our guest was famed designer Michael Townsend, creator of the famous A Dark Room, and who has just released a new web-based simulation of emerging technology with Google, the Qubit Game.
The resulting conversation was energetic and rich. We asked him questions about how to best design educational games. All kinds of topics came up, from educational theory to comparative software platforms and how to start creating. People flung a lot of resources and ideas around, and quite a few wanted to capture that, hence this blog post.
Here’s the full recording, followed by the chat transcript:
On the chat: I’ve edited it lightly, mostly anonymizing people, arranging some bits to flow more smoothly together, and adding a few headers. Otherwise the text is in chronological order as it transpired.
Introductions
currently under tornado watch but that’s not unusual this time of the year — tomorrow through the next, next Saturday will be in the 90’s … we need rain!
Hello from Silver Spring, MD